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Star Trek: Away Team

Star Trek: Away Team


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From: Activision

List Price: $59.95
Buy New: $3.94
You Save: $56.01 (93%)



New (8) Used (14) from $3.94

Rating: 3.5 out of 5 stars 19 reviews

Format: Cd
Platforms: Windows 98, Windows Me, Windows 95
Genre: Action Games
ESRB: Teen
Media: CD-ROM
Autographed: No
Memorabilia: No
Age: 12 - 20 years
Operating System: Windows 95
Shipping Weight (lbs): 0.6
Dimensions (in): 9.5 x 7.9 x 1.7

MPN: 1-58416-209-0
Model: 30025
UPC: 047875300255
EAN: 0047875300255

Release Date: March 14, 2001
Availability: Usually ships in 1-2 business days

Accessories:

  › PC Gamer (1-year)

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Editorial Reviews:

Amazon.com Review
Star Trek: Away Team brings Gene Roddenberry's famous creation to yet another game genre: tactical strategy. Tactical strategy is typically turn-based, only this one is in real time. Still, Away Team has a lot more in common with games like X-Com, Jagged Alliance, and Baldur's Gate than it does with StarCraft.

The concept casts you as commander of a Federation commando group. Using new technology, you and your crew are chartered to infiltrate galactic hot spots and efficiently handle problems. Your best tech toy is a ship that, thanks to an experimental holographic projector, can look like anything you want it to. This variable cloak lets your team move into position to beam down and take care of the problem with minimum fuss.

Commander Data (voiced by Brent Spiner of Star Trek: The Next Generation) doles out advice as you outfit your team and carry out diverse missions, such as hit and runs, rescues, sabotage, and raids, using all kinds of cool Federation tools and weaponry. Each team member has his or her own unique skills and equipment. For example, the group leader has grenades, the Russian engineer is the only one who can use a Romulan cloaking device, and your Vulcan security officer can mind meld with the enemy, giving you temporary control of him.

The strategy is solid and the game is brisk and attractive, although it is crippled with substandard artificial intelligence. Your troops aren't smart enough to return fire on their own, and you'll begin to wonder if the enemy has any battle plan at all. Missions are puzzlelike and repetition is necessary, often tediously so. And there is only a tiny fraction of the multiplayer options a game like this should have. Multiplayer is only available in cooperative mode and only then on linked computers at home. What? You don't have two or more computers linked at home? Sorry--there are no Internet options. --Bob Andrews

Pros:

  • Interesting concept
  • A few really good missions
  • Decent graphics
Cons:
  • Poor AI
  • Sparse multiplayer


Amazon.com Product Description
Star Trek: Away Team puts you in charge of an elite group of officers brought together to take care of the Federation's dirty laundry. Your Special Forces unit will consist of 22 characters, each with a unique expertise, such as medicine, engineering, science, security, and command. Before each of the 18 missions, you'll pick a team consisting of three to six officers, based on what type of skills you'll need in order to complete the mission. During the missions you'll view the game from a classic isometric perspective, and can move your squad in real time or pause the game to issue commands. Enemies include Borg, Klingons, Romulans, and rogue Federation members. Locations include Qu'nos, Romulus, Earth, and Vulcan. Equipment includes tricorders, phasers, hyposprays, and phaser rifles.

Product Description
Sensitive situations call for discreetoperations! Product InformationDeadlocked in a desperate war the Federation creates a covert team ofspecialists trained to eliminate problems Starfleet can't officiallytouch.  Their identity is undocumented;


Customer Reviews:   Read 14 more reviews...

5 out of 5 stars st-at   November 3, 2006
Jason B. Goodell
great game. had the demo years ago but could never find the game. good game play. don't need a high end system to enjoy this one.


4 out of 5 stars A very fun game for the Trek fan.   October 13, 2005
Graphixman (Coastal Maine)
I first picked this game up because I hadn't played a good Star Trek game for a while, and this was on sale. So even though it got mixed reviews, and I liked first person shooters better (like the Star Trek Voyager game) I picked it up and installed it. Right from the start I liked it. Voices from the TV shows, Brent Spiner returns as Data to guide you though the first mission so you know how to approach it, as well as intruguing new characters and ships all pull you into the game play. I like it and if your teeterting on buying it, just do it and enjoy the ride.


5 out of 5 stars Star Trek: Away Team   September 11, 2004
0 out of 11 found this review helpful

I just got this game at Bookmans last night. I have played it and the gameplay is pretty hard. The plot is also weird. Data wants you to incapacitate the Romulan with a Neural Disruptor instead of using a phaser. What is up with that? I am just rating this game 5 stars because I have not played it that much and that I have hopes that the game will be better


4 out of 5 stars Desperados in the ST universe   July 13, 2004
Valjean (Salem, Ma United States)
3 out of 3 found this review helpful

I was leery about buying this game because it had gotten so many mediocre reviews from the general public, but I bought it anyway in 2002 because I found it at a reasonable price on Amazon. I must admit that my Trek-addiction really paid off here, as I found the game to be a pleasure.

For those of you who have played the squad-based Cowboy game Desperados; you will find that Away Team is very similar in progressing through the missions. Stealth is the better part of valor here and it makes for a very exciting game as you try to flank your enemies, evade detection and coordinate attacks at just the right times.

You play as the captain of the USS Incursion, a Federation vessel that uses holographic imaging to change shape. As such, the plot of the game is to go behind enemy lines and win covert battles as you try to figure out the ultimate solution behind the plot. You send down away teams of 4 crewmen (each with thier own special characteristics) on clandestine missions.

On the positive side, I found the all the "sneaking around" in the game to be very "realistic" (or I should say "consistent") with the way that events play themselves out in the Star Trek universe. Vulcans can do mind-melds, phasers can be set to kill or stun (but they do set off alarms sometimes) and most importantly, you only get a few shots before the Borg "adapt". This makes the game very intense; especially at those times when you evade being detected by a gnat's hair. Also, the storyline is thoughtful and makes you want to finish each mission to see what happens next.

On the negative side, I do agree with some of the reviewers on at least 2 points. First, the game is very linear (as opposed to more open-ended squad-based games like Fallout BOS) and you will have to save often as many of the "appropriate" ways of winning missions can only be discovered by trial and error. Second, I agree that the characters are not as well developed as they could have been.

But, in general, the game is a great buy if you are a PC gamer and a Trek fan.


2 out of 5 stars A great opportunity lost   August 5, 2002
N. Brett (Wiltshire, England)
1 out of 4 found this review helpful

What a shame. Great idea, great concept, but so poorly delivered. This is not a patch on Commandos 2 and it lacks everything that made Commandos 2 so good. The characters are dull and the games leads you rather then allowing you to direct the flow of the game.
Commandos 2 took me best part of a month and I enjoyed every minute of it, as a Trek fan I looked forward to this one but I finished it easily in two days and was sadly bored for most of it. Avoid.


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